Murach's Beginning Java 2, SDK 1.4
This chapter presents an introduction to object-oriented design using two simple Java applications as examples.
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A common architecture for object-oriented programs |
198 |
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How to work with class diagrams |
200 |
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A procedure for developing object-oriented programs |
202 |
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How to design the classes for a program |
202 |
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How to code a main method that tests a class |
204 |
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When and how to code method stubs |
206 |
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The user interface |
208 |
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The class diagram |
208 |
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The code |
210 |
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The user interface |
216 |
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The class diagram |
216 |
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© Copyright 1998-2008 Mike Murach &
Associates, Inc. All rights reserved.
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